Initial Commit
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@@ -0,0 +1,39 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Libalpm64 <levamara@proton.me>
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Date: Thu, 9 Jul 2026 10:08:30 +0800
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Subject: [PATCH] Add config for item multitask
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Allows players to use items while moving or switching hotbar slots. This
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is for Anarchy servers or Crystal PVP servers this allows them to pvp
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without stopping the item mid animation.
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diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 4c9ea818be83ed3c4dacc762f4d0e8c0f177cd19..9fe5ee1c5578be6f6c5ad9a58e10669a4b7ac75a 100644
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--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2169,7 +2169,9 @@ public class ServerGamePacketListenerImpl
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this.player.sendSpawnProtectionMessage(pos);
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} else if (this.awaitingPositionFromClient == null && (level.mayInteract(this.player, pos) || passthroughSignInteraction)) {
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// Paper end - Allow using signs inside spawn protection
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+ if (!moe.monnairealms.camellia.config.modules.fixes.ItemMultitaskConfig.enabled) { // Camellia - Add config for item multitask
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this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
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+ } // Camellia - Add config for item multitask
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InteractionResult interactionResult = this.player.gameMode.useItemOn(this.player, level, itemStack, hand, blockHit);
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if (interactionResult.consumesAction()) {
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CriteriaTriggers.ANY_BLOCK_USE.trigger(this.player, blockHit.getBlockPos(), itemStack);
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@@ -2368,9 +2370,13 @@ public class ServerGamePacketListenerImpl
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return;
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}
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// CraftBukkit end
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- if (this.player.getInventory().getSelectedSlot() != packet.getSlot() && this.player.getUsedItemHand() == InteractionHand.MAIN_HAND) {
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- this.player.stopUsingItem();
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+ // Camellia start - Add item multitask config
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+ if (!moe.monnairealms.camellia.config.modules.fixes.ItemMultitaskConfig.enabled) {
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+ if (this.player.getInventory().getSelectedSlot() != packet.getSlot() && this.player.getUsedItemHand() == InteractionHand.MAIN_HAND) {
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+ this.player.stopUsingItem();
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+ }
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}
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+ // Camellia end
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this.player.getInventory().setSelectedSlot(packet.getSlot());
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this.player.resetLastActionTime();
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