Improved server health command
This is generated by calude As it's only change the display, no tests and review are required
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+58
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrHua269 <mrhua269@gmail.com>
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Date: Thu, 4 Jun 2026 17:22:55 +0800
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Subject: [PATCH] Gale: Reduce enderman teleport chunk lookups
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License: GPL-3.0-only (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://github.com/GaleMC/Gale
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This patch is based on the following patch:
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"Reduce chunk loading & lookups"
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By: Paul Sauve <paul@technove.co>
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As part of: Airplane (https://github.com/TECHNOVE/Airplane)
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Licensed under: GPL-3.0-only (https://www.gnu.org/licenses/gpl-3.0.html)
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* Airplane copyright *
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Airplane
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Copyright (C) 2020 Technove LLC
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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diff --git a/net/minecraft/world/entity/monster/EnderMan.java b/net/minecraft/world/entity/monster/EnderMan.java
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index 9b4ae8afda1f2202761cb49bc4f1181ce4eb55d5..d2ac2a0c5bb18c2bca18e5166ed65afd01166e04 100644
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--- a/net/minecraft/world/entity/monster/EnderMan.java
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+++ b/net/minecraft/world/entity/monster/EnderMan.java
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@@ -298,11 +298,19 @@ public class EnderMan extends Monster implements NeutralMob {
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private boolean teleport(final double x, final double y, final double z) {
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BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(x, y, z);
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- while (pos.getY() > this.level().getMinY() && !this.level().getBlockState(pos).blocksMotion()) {
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+ // Gale start - Airplane - single chunk lookup
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+ net.minecraft.world.level.chunk.LevelChunk chunk = this.level().getChunkIfLoaded(pos);
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+
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+ if (chunk == null) {
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+ return false;
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+ }
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+
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+ while (pos.getY() > this.level().getMinY() && !chunk.getBlockState(pos).blocksMotion()) {
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+ // Gale end - Airplane - single chunk lookup
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pos.move(Direction.DOWN);
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}
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- BlockState blockState = this.level().getBlockState(pos);
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+ BlockState blockState = chunk.getBlockState(pos); // Gale - Airplane - single chunk lookup
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boolean couldStandOn = blockState.blocksMotion();
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boolean isWet = blockState.getFluidState().is(FluidTags.WATER);
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if (couldStandOn && !isWet) {
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