Fix thread unsafe collections use in PlayerList
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+26
@@ -0,0 +1,26 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrHua269 <mrhua269@gmail.com>
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Date: Thu, 4 Jun 2026 17:34:43 +0800
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Subject: [PATCH] Gale: Optimize matching item checks
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License: GPL-3.0-only (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://github.com/GaleMC/Gale
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diff --git a/net/minecraft/world/item/ItemStack.java b/net/minecraft/world/item/ItemStack.java
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index b507be6db077a0c9b77270f3359b0908c9298c71..a2c178c400e54807e2da0b45ca166ac4d3d26971 100644
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--- a/net/minecraft/world/item/ItemStack.java
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+++ b/net/minecraft/world/item/ItemStack.java
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@@ -841,11 +841,11 @@ public final class ItemStack implements DataComponentHolder, ItemInstance, Chang
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}
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public static boolean isSameItem(final ItemStack a, final ItemStack b) {
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- return a.is(b.getItem());
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+ return a == b || a.is(b.getItem()); // Gale - optimize identical item checks
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}
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public static boolean isSameItemSameComponents(final ItemStack a, final ItemStack b) {
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- return a.is(b.getItem()) && (a.isEmpty() && b.isEmpty() || Objects.equals(a.components, b.components));
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+ return a == b || a.is(b.getItem()) && (a.isEmpty() && b.isEmpty() || Objects.equals(a.components, b.components)); // Gale - optimize identical item checks
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}
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public static boolean matchesIgnoringComponents(final ItemStack a, final ItemStack b, final Predicate<DataComponentType<?>> ignoredPredicate) {
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